• Mehukannu

    Factions and Monsters

    March 17, 2016 by Mehukannu


    So I've been thinking of making some big changes to the whole monsters category ever since the implemention of factions. Which is to basically stop categorizing enemies and characters into those bug/horror/humanoid thigns and instead into their own respective factions. Just to make it more clear for people who are seeking to find out what factions some creatures are part of, which isn't always easy to tell.

    Benefits from this would be of course help people plan their faction allegience if they have some difficulty certain type of enemies, like twinning lamprey. Of course we will need to add the base demeanor of some monsters too such as the rhinox.

    This will probably be one of the bigger projects as there is already a lot of different …

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  • Mehukannu

    Different Outlook Again

    February 19, 2016 by Mehukannu

    So this time I changed the outlook pretty radically from what it was before.

    I took a new background photo by taking off the scanlines and green tint to increase the quality just a little bit and then made the image bit wider so that the division line wouldn't be there anymore to ruin the increased transparency.

    Other things I did is put the graphic wordmark which I pretty much took from the steam store page as it was the only one that would really fit, but also the reason I decided to change the background colours to match up with it a lot better. Overall, I am happy with this change.

    Now the last thing I changed was the favicon which I took from the CoQ game exe image. I tried ray cat first, but it just didn't fit very well and I feel like …

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  • Mehukannu

    Different Outlook

    December 11, 2015 by Mehukannu

    So, I changed the outlook of the CoQ-wiki quite a bit. It is still not as pleasing as I would personally want it to be, but it is a lot better than it was previously in my opinion. The background picture isn't super good, it is really limited by the highest allowed file size (300kb).

    I tried to keep the feel of the game, but it is definitely harder than it looks. Right now I took one of the colours of the background used in Qud and added here, though it looks a lot different because there is no way to add those horizontal line thingies, which change the colour up a bit. I could have gone with all black, but then it would have looked a bit odd. I suppose I could have removed the filter in the game and then taken the ASCII picture of the Qud …

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