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Tinkering is used primarily to create or modify artifacts. The resources needed to do this are called bits, which are obtained by using Disassemble on scrap or junk artifacts. Characters planning to branch into this skill are suggested to hold onto artifacts rather than sell them as trade goods.

Tinkering is the largest skill branch with a total of 10 subskills. Deploy Turret and Lay Mine allow you to better utilize weapon artifacts, while the others are meant for the management and creation of artifacts.


Tinkering Edit

Costs 100 skill points. No requirements.

Gadget Inspector Edit

You are much more successful at examining artifacts.

Free with tinkering. Requires 15 int.

Generally if you have gadget inspector breaking artifacts isn't an issue. More info needed on breakage risk chance.

Disassemble Edit

You can disassemble scrap and artifacts for bits. You get 1 random bit from the item schematic plus a 50% chance at a second random bit.

Costs 100 skill points. Requires 15 int.

Vital for obtaining Bits. Since bits make up all of the artifacts in the game you'll be making good use of this. Scrap has weight but bits do not, so try turning on "Auto disassemble scrap" on in the options to cut down on weight. Keep a Basic Toolkit in your inventory to get more bits from disassemble

Reverse Engineer Edit

When disassembling items, you have a small chance to learn how to build them.

Costs 100 skill points. Requires 25 int.

Reverse engineering is one of only 3 sources of blueprints in the game. Generally if you are disassembling the item it's not something you want, but if it's a consumable it may be worthwhile to sacrifice a few in order to have the ability to make more. Candidates for reverse engineering include tonics, grenades, missiles and energy cells. The high intelligence requirement means most won't have access.

Scavenger Edit

Whenever you step over garbage, you astutely rifle through it and occasionally discover scrap. Additionally, you harvest extra scrap from robots you destroy.

Costs 100 skill points. Requires 15 int.

Trash has a small chance to hold scrap, but the types of scrap obtained yield low quality bits. It's useful for passively reducing expenses but trash is not worth going out of your way for. Later on robots may be a source of higher quality bits, but if or how the scavenger skill affects this needs more investigation.

Repair Edit

You may repair broken items with Bits.

Costs 100 skill points. Requires 17 int.

Repair is generally a waste of skill points. You can always bring the broken item to a merchant to fix, or if you're in combat a Fix-It Spray Foam will do the trick. Spray foams are more expensive but it means having vital equipment back up and running as soon as you need it.

Deploy Turret Edit

You may deploy missile weapons as static turrets.

Costs 100 skill points. Requires 17 int.

Niche use. Possibly good for shooting around corners from cover. Not needed for artifact creation or management.

There is an infinite ammo glitch for any missile weapon involved using Deploy Turret and the Ganglionic Teleprojector. By placing down a turret using an unloaded weapon one can use the Teleprojector to dominate it then fire the gun with no ammo while in control of it, once the weapon is unequipped from the turret and dropped it can be picked up after the turret is killed and will retain the infinite ammo it had while attached to the turret.

Lay Mine/Set Bomb Edit

You may lay down grenades as mines or set them as bombs.

Costs 50 skill points. Requires 17 int.

Niche use. Possibly good for trapping or killing monsters as you run away, but getting them to reliably step on the mine may prove problematic. Not needed for artifact creation or management.

Tinker I Edit

You may build items from low-tier recipes. 1 free recipe.

Costs 100 skill points. Requires 19 int.

Tinker 1 is the entry to modifying and creating artifacts and unlocks the tinkering menu (default K on the keyboard). All item mods are considered tier 1, so even melee fighters can benefit greatly from having this skill, if they have the intelligence for it. Other examples of tier 1 artifacts include grenades, basic power cells, Tonics and many projectile weapons. A complete list of artifacts by tier is needed.

Tinker II Edit

You may build items from medium-tier recipes. 1 free recipe.

Costs 200 skill points. Requires 23 int and tinker 1.

Tinker 2 is essentially an extension of tinker 1. It unlocks more advanced schematics to create.

Tinker III Edit

You may build items from high-tier recipes. 1 free recipe.

Costs 300 skill points. Requires 29 int and tinker 2

An extension of tinker 2. Unlocks more advanced schematics.

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