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Stun Rod

PV Max

7

Damage

1d2

Strength Bonus Cap

2

Extra

Chance to stun on hit (if powered).

Tinkering Level

Tinkering I

"A telescoping, slate-colored rod with a knob on the head."

Skill: Cudgel

NotesEdit

For the stun effect to work, this must be powered by an energy cell.

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