• 20% chance on melee attack to sting your opponent
  • Stinger venom completely paralyzes your opponent for a short time (1d2+1 rounds)
  • Active Skill: Attempt to Sting a target at +4 to hit and +2 penetration. Cooldown of 25 turns.
  • Cannot wear equipment on back

Penetration increases occasionally with levels, duration increases by one side on odd levels?, venom save difficulty increases as well. Damage sides increase with even levels as well. Sting chance and active sting bonuses appear to remain the same.

This prevents you from weilding the Flamethrower

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