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Pilgrims are hardy wayfarers inured to the mundane difficulty of life on the road..

AdvantagesEdit

  • +2 Willpower
  • Meditate
  • Fasting Way
  • Iron Mind
  • Mind's Compass

Starting EquipmentEdit

  • Cloth Robe
  • Staff
  • Sandals
  • ~9 Crusty Loaf
  • ~30 Unburnt Torches
  • 64 drams of water

Strategy Edit

  • Pilgrims face a moderately difficult early game due to their lack of any particular combat skill. Meditate is useful for dungeon-crawling efficiency, but Iron Mind only comes into play during situations that are typically already too dire to survive.
  • Fasting Way and Mind's Compass are not very useful, but at least you'll be able to enjoy your Crusty Loaves a bit longer before you revert to the traditional Qud diet of watervine wafers.

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