Skill DescriptionEdit

Mutation Level


Cooldown: 100


Cooldown: 92


Cooldown: 84


Cooldown: 76


Cooldown: 68


Cooldown: 60


Cooldown: 52


Cooldown: 44


Cooldown: 36


Cooldown: 28

Creates 9 contiguous squares of immobile force field; as long as they're contiguous, they can be arranged any way you desire, and at any distance, even in areas you can't see. Your force field my pass through existing walls if you wish.

You may fire non-light-based missile weapons through the force field, but enemies cannot.

Cooldown: 100 rounds (-8 per mutation level to a minimum of 5 before applying Willpower.) Duration: 25 rounds Cost: 3 mutation points


Force Wall is less expensive than Force Bubble, and has many of the same advantages; it differs in that its cooldown decreases with level, rather than increasing its duration.

Compared to Force Bubble, It is somewhat easier for a dedicated psychic to get Force Wall to the point where it can be kept up indefinitely (around level 12, with sufficient Willpower and Ego.) Beyond this point, you can have two Force Walls active at once, although it's important to remember which one will expire first.

When used properly, Force Wall provides an almost unbeatable defense. Enemies cannot move through it, and most hostile attacks will not pierce it; at the same time, you can attack through it freely.

Force Wall is also extremely versatile; in addition to blocking off enemies while you attack, it can prevent you from being followed while retreating. It can be placed around enemies to immobilize them, which is useful against certain particularly dangerous opponents or enemies that require unusual strategies; and with its unlimited range, it can block off enemy movement long before they reach you, especially if coupled with Clairvoyance to determine where to place it.  It can also be used to buy you time for your other mutations to refresh, which is especially valuable if you depend heavily on something such as Force Bubble.

Force Wall is also highly effective when used in concert with Teleportation; at low levels, you can attack from behind your Force Wall and teleport to safety as it expires, while at higher levels you can use Force Wall to establish safe areas to teleport into and attack from, even on the most crowded maps.


Like Force Bubble, your own light-based attacks, such as Light Manipulation, will not pass through a Force Wall; and similarly, some powerful enemy attacks or area effects can pass through it.

Force Wall also requires awareness of your situation and long-term planning in order to use, since you can't move or remove it once it's placed, and it blocks your own movement until it expires. Clairvoyance can help minimize this danger, especially at high levels when it reveals all threats on the map.

Unlike Force Bubble, the wall will not knock enemies aside as it appears, so it can't instantly help you if an enemy is already adjacent to you. In that situation, you can place a force wall over yourself and retreat out of it away from an enemy; they'll get at least one hit on you as you place the wall, but won't be able to follow after that. You can also pull your allies out of a forcefield tile by trying to move into that tile. The ally will be placed into your square (thus occupying the same square until you move).

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