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DescriptionEdit

You generate an electromagnetic pulse that disables nearby artifacts and machines.

Cooldown: 200 rounds

Duration: 6-15 rounds

Area: 5x5 centered around yourself

Leveling Up Edit

Each level up duration increases by 2 rounds. Area increases at level 5 and 9, 11x11 and 19x19.

Notes Edit

The pulse does not disable artifacts you are carrying, and being EMP'd does not disable Mercurials' blink ability.

AdvantagesEdit

  • Fact: Robots have alot of DV and attack power. This disables them for long enough to either kill them or run away.
  • It has a pretty big area of effect, so it easily takes numerous machines at once.