You generate an electromagnetic pulse that disables nearby artifacts and machines.
Cooldown: 200 rounds
Duration: 6-15 rounds
Area: 5x5 centered around yourself
Leveling Up Edit
Each level up duration increases by 2 rounds. Area increases at level 5 and 9, 11x11 and 19x19.
The pulse does not disable artifacts you are carrying, and being EMP'd does not disable Mercurials' blink ability.
- Fact: Robots have alot of DV and attack power. This disables them for long enough to either kill them or run away.
- It has a pretty big area of effect, so it easily takes numerous machines at once.