You acquire electrical charges which you may discharge at will.
Maximum charges: 4
Acquire an additional charge every 10 rounds up to the maximum
Damage per charge: 1d4
Electricity will arc to adjacent targets dealing reduced damage. Organic material like spinneret webbing can also conduct the electricity.
Each level increases the maximum charge you can store by 2, and every other level reduces the time to regenerate each charge by 1 round.
- A great mutation against multiple opponents
- Having more charges makes the electricity arc to an additional enemy
- Is not affected by an enemies AV or DV so can easily kill some enemies nearly immune to regular attacks
- You can only release all the charges at once