Rifles are two handed ranged weapons that provide increased penetration and damage over pistols. Rifles can be disassembled for bits and built by tinkering. Most rifles can also be used to create Turrets. Bows and Shotguns are also classified as rifles, at least for the purpose of skills.

Hostile NPCs are able to fire their weapons without ammo (although they will use it if they have it loaded.)


  • Musket: PV 8. Damage 1d8. Ammo Capacity [1]
  • Desert Rifle: PV 9. Damage 1d8. Ammo Capacity [6]
  • Carbine: PV 9. Damage 1d8. Ammo Capacity [24]. Shoots 3 times
  • Sniper Rifle: PV 11. Damage 1d8. Ammo Capacity [1]
  • Chaingun: PV 8. Damage: 1d6- Ammo Capacity [42]. Shoots 6 times
  • Laser Rifle: PV 9. Damage 1d12. Ammo Capacity [Energy Cell]
  • Eigenrifle: PV 12. Damage 1d12. Ammo Capacity [Energy Cell]
  • Phase Cannon: PV. 16 Damage 4d12. Ammo Capacity [Energy Cell]
  • Freeze Ray: Damage 1d4. creates extreme cold. Ammo Capacity [Energy Cell] 
  • Seed Spit: PV 6. Damage 1d3. Used by Seed Spitting Vines




Heavy weapons