Arcologies are self-contained, self sustaining cities that have systems for food production, sewage and waste disposal, and energy generation. Theoretically, a person would never need to leave an arcology, they could exist comfortably inside one.


In Caves of Qud, True Kin avoided mutation by staying in these self-supporting arcologies for thousands of years. If the player is a True Man, you can choose the arcology you originate from, and your caste. Each arcology has four playable castes to choose from.

Pages in category "Arcologies"

The following 4 pages are in this category, out of 4 total.

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